Post-Production

 Editing For The Film

Day 1: Organizing & Rough Cut Import all footage

  • Organizing clips into folders (scenes, audio, b-roll, etc.)

  • Removed audio from all video

  • Watching all footage and mark best takes 

  • Began assembling the rough cut (scene by scene)

  • Completed rough cut of the full film

  • Took notes on pacing, gaps, or missing shots

Day 2: Fine Cut & Sound Editing

  • Tightened cuts for timing and flow

  • Focused on improving transitions between scenes

  • Began sound editing: Clean dialogue audio, Add ambient sound and Insert preliminary sound effects

  • Watched entire fine cut with sound 

  • Noted areas that need adjustment

Day 3: Color & Visuals

  • Began color grading to set mood/tone

  • Color correction for consistency across shots

  • Adding visual effects (transitions, overlays, graphics, double exposures)

  • Watched on different screens for visual consistency

  • Exported draft version for review

Day 4: Final Mix & Export

  • Final sound mix: Balanced dialogue, music, effects and Adjusted levels and spatial sound

  • Final polish 

  • Fixed last-minute cuts

  • Finalized closing credits

  • Backup files 

  • Export the final version 









Sound Track

1- Music 

  • Backrooms music

  • Melodious music

2- Dialogues

  • Aria's dialogues

  • SOL's dialogues

  • Elan's dialogues

  • Mir's dialogues

  • Noa's dialogues

3- Sound Effects (SFX)

  • Door sounds

  • Whoosh sound 

  • Door closing sound

  • Laughs 

4- Ambient

  • Ocean

  • Thunder

  • Birds

  • Crow caws

  • Whale cries 


Animation

In my project, I experimented with blending animation and reality by integrating animated graphics into real-world footage. I created the graphics using Canva and animated them through Adobe Premiere Pro, placing them within live-action scenes. This fusion of realism with cartoon elements allowed me to explore a surreal visual language that challenges conventional storytelling. By layering animated visuals over realistic environments, I aimed to create a playful yet thought-provoking experience. This approach gave me the freedom to exaggerate emotions, highlight symbolic ideas, and push the boundaries of how visual effects can interact with and transform ordinary filmed reality. Cubism was also aimed with the help of my graphic animation. 










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